Skip to content
Valorant TAP Report

Chapter 04 · Compare

Two minds, side by side.

Pick any two players. We'll line up their average rounds, their category differences, and the codes that fire louder in one mind than the other. Same temporal axis, same codes/round normalisation, so the comparison stays honest.

Player A

Player B

Density

1.62/segvs1.84/seg

Δ 0.21/seg (favours B)

AC ext share

36.0%vs44.7%

Δ 8.6% (favours B)

AM share

15.2%vs22.7%

Δ 7.5% (favours B)

GS share

33.2%vs21.6%

Δ 11.5% (favours A)

P01 · average round

This player's average round · codes per round, smoothed across the seven temporal .

BuyMoveApproachEngageAftermathEnd·fightEnd·calm
AM
AC int
AC ext
GS
peak ≈ 2.8 codes/round (half-height)

P04 · average round

This player's average round · codes per round, smoothed across the seven temporal .

BuyMoveApproachEngageAftermathEnd·fightEnd·calm
AM
AC int
AC ext
GS
peak ≈ 3.6 codes/round (half-height)

Parent split — head to head

Attentional Metacognitions
P01 15.2%P04 22.7%
Attentional Control · Internal
P01 15.6%P04 11.0%
Attentional Control · External
P01 36.0%P04 44.7%
Game Situation
P01 33.2%P04 21.6%

Where they differ

Codes that distinguish one of these players from the cohort. Bars push left for P01 and right for P04; the longer the bar, the further from baseline that player runs on that type of thought.

  • confidence
    +2.31σ
  • +2.17σ
    uncertainty
  • score awareness
    +1.94σ
  • +1.71σ
    tactical planning
  • enemy mental
    +1.69σ
  • +1.66σ
    fight feedback
  • teammate anticipation
    +1.52σ
  • teammate awareness
    +1.43σ