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Valorant TAP Report

Chapter 04 · Compare

Two minds, side by side.

Pick any two players. We'll line up their average rounds, their category differences, and the codes that fire louder in one mind than the other. Same temporal axis, same codes/round normalisation, so the comparison stays honest.

Player A

Player B

Density

1.85/segvs1.84/seg

Δ 0.01/seg (favours A)

AC ext share

51.3%vs44.7%

Δ 6.6% (favours A)

AM share

15.2%vs22.7%

Δ 7.4% (favours B)

GS share

25.5%vs21.6%

Δ 3.9% (favours A)

P03 · average round

This player's average round · codes per round, smoothed across the seven temporal .

BuyMoveApproachEngageAftermathEnd·fightEnd·calm
AM
AC int
AC ext
GS
peak ≈ 2.9 codes/round (half-height)

P04 · average round

This player's average round · codes per round, smoothed across the seven temporal .

BuyMoveApproachEngageAftermathEnd·fightEnd·calm
AM
AC int
AC ext
GS
peak ≈ 3.6 codes/round (half-height)

Parent split — head to head

Attentional Metacognitions
P03 15.2%P04 22.7%
Attentional Control · Internal
P03 7.9%P04 11.0%
Attentional Control · External
P03 51.3%P04 44.7%
Game Situation
P03 25.5%P04 21.6%

Where they differ

Codes that distinguish one of these players from the cohort. Bars push left for P03 and right for P04; the longer the bar, the further from baseline that player runs on that type of thought.

  • confidence
    +2.31σ
  • +2.13σ
    numerical awareness
  • score awareness
    +1.94σ
  • +1.88σ
    fight planning
  • +1.87σ
    threat anticipation
  • +1.75σ
    team aware planning
  • enemy mental
    +1.69σ
  • +1.67σ
    map awareness