Skip to content
Valorant TAP Report

Chapter 04 · Compare

Two minds, side by side.

Pick any two players. We'll line up their average rounds, their category differences, and the codes that fire louder in one mind than the other. Same temporal axis, same codes/round normalisation, so the comparison stays honest.

Player A

Player B

Density

1.84/segvs1.62/seg

Δ 0.21/seg (favours A)

AC ext share

44.7%vs36.0%

Δ 8.6% (favours A)

AM share

22.7%vs15.2%

Δ 7.5% (favours A)

GS share

21.6%vs33.2%

Δ 11.5% (favours B)

P04 · average round

This player's average round · codes per round, smoothed across the seven temporal .

BuyMoveApproachEngageAftermathEnd·fightEnd·calm
AM
AC int
AC ext
GS
peak ≈ 3.6 codes/round (half-height)

P01 · average round

This player's average round · codes per round, smoothed across the seven temporal .

BuyMoveApproachEngageAftermathEnd·fightEnd·calm
AM
AC int
AC ext
GS
peak ≈ 2.8 codes/round (half-height)

Parent split — head to head

Attentional Metacognitions
P04 22.7%P01 15.2%
Attentional Control · Internal
P04 11.0%P01 15.6%
Attentional Control · External
P04 44.7%P01 36.0%
Game Situation
P04 21.6%P01 33.2%

Where they differ

Codes that distinguish one of these players from the cohort. Bars push left for P04 and right for P01; the longer the bar, the further from baseline that player runs on that type of thought.

  • +2.31σ
    confidence
  • uncertainty
    +2.17σ
  • +1.94σ
    score awareness
  • tactical planning
    +1.71σ
  • +1.69σ
    enemy mental
  • fight feedback
    +1.66σ
  • +1.52σ
    teammate anticipation
  • +1.43σ
    teammate awareness