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Valorant TAP Report

Chapter 04 · Compare

Two minds, side by side.

Pick any two players. We'll line up their average rounds, their category differences, and the codes that fire louder in one mind than the other. Same temporal axis, same codes/round normalisation, so the comparison stays honest.

Player A

Player B

Density

1.42/segvs1.84/seg

Δ 0.41/seg (favours B)

AC ext share

49.3%vs44.7%

Δ 4.6% (favours A)

AM share

11.7%vs22.7%

Δ 11.0% (favours B)

GS share

27.8%vs21.6%

Δ 6.2% (favours A)

P05 · average round

This player's average round · codes per round, smoothed across the seven temporal .

BuyMoveApproachEngageAftermathEnd·fightEnd·calm
AM
AC int
AC ext
GS
peak ≈ 3.0 codes/round (half-height)

P04 · average round

This player's average round · codes per round, smoothed across the seven temporal .

BuyMoveApproachEngageAftermathEnd·fightEnd·calm
AM
AC int
AC ext
GS
peak ≈ 3.6 codes/round (half-height)

Parent split — head to head

Attentional Metacognitions
P05 11.7%P04 22.7%
Attentional Control · Internal
P05 11.2%P04 11.0%
Attentional Control · External
P05 49.3%P04 44.7%
Game Situation
P05 27.8%P04 21.6%

Where they differ

Codes that distinguish one of these players from the cohort. Bars push left for P05 and right for P04; the longer the bar, the further from baseline that player runs on that type of thought.

  • confidence
    +2.31σ
  • +2.06σ
    anticipatory positioning
  • score awareness
    +1.94σ
  • +1.93σ
    emotions
  • enemy mental
    +1.69σ
  • +1.57σ
    economy awareness
  • teammate anticipation
    +1.52σ
  • teammate awareness
    +1.43σ