Chapter 04 · Compare
Two minds, side by side.
Pick any two players. We'll line up their average rounds, their category differences, and the codes that fire louder in one mind than the other. Same temporal axis, same codes/round normalisation, so the comparison stays honest.
Player A
Player B
Directive Communicator
Communication management drives the signature; coordinates the team while playing through.
Breeze · Won · 13-4 · 17r · 1.25 codes/seg
IGL Absorber
Reflective-mind dominant. Carries team-coordination cognition on top of individual combat load.
Haven · Won · 13-7 · 20r · 1.84 codes/seg
Density
Δ 0.59/seg (favours B)
AC ext share
Δ 3.6% (favours A)
AM share
Δ 3.1% (favours B)
GS share
Δ 3.3% (favours A)
P06 · average round
This player's average round · codes per round, smoothed across the seven temporal .
P04 · average round
This player's average round · codes per round, smoothed across the seven temporal .
Parent split — head to head
Where they differ
Codes that distinguish one of these players from the cohort. Bars push left for P06 and right for P04; the longer the bar, the further from baseline that player runs on that type of thought.
- —confidence+2.31σ
- —score awareness+1.94σ
- —teammate anticipation+1.52σ
- +1.47σcommunication management—
- —teammate awareness+1.43σ
- +1.18σenemy mental+1.69σ
- +0.18σreflective monitoring—
- -0.15σenemy state awareness—