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Valorant TAP Report

Chapter 04 · Compare

Two minds, side by side.

Pick any two players. We'll line up their average rounds, their category differences, and the codes that fire louder in one mind than the other. Same temporal axis, same codes/round normalisation, so the comparison stays honest.

Player A

Player B

Density

1.25/segvs1.84/seg

Δ 0.59/seg (favours B)

AC ext share

48.3%vs44.7%

Δ 3.6% (favours A)

AM share

19.5%vs22.7%

Δ 3.1% (favours B)

GS share

24.9%vs21.6%

Δ 3.3% (favours A)

P06 · average round

This player's average round · codes per round, smoothed across the seven temporal .

BuyMoveApproachEngageAftermathEnd·fightEnd·calm
AM
AC int
AC ext
GS
peak ≈ 3.1 codes/round (half-height)

P04 · average round

This player's average round · codes per round, smoothed across the seven temporal .

BuyMoveApproachEngageAftermathEnd·fightEnd·calm
AM
AC int
AC ext
GS
peak ≈ 3.6 codes/round (half-height)

Parent split — head to head

Attentional Metacognitions
P06 19.5%P04 22.7%
Attentional Control · Internal
P06 7.3%P04 11.0%
Attentional Control · External
P06 48.3%P04 44.7%
Game Situation
P06 24.9%P04 21.6%

Where they differ

Codes that distinguish one of these players from the cohort. Bars push left for P06 and right for P04; the longer the bar, the further from baseline that player runs on that type of thought.

  • confidence
    +2.31σ
  • score awareness
    +1.94σ
  • teammate anticipation
    +1.52σ
  • +1.47σ
    communication management
  • teammate awareness
    +1.43σ
  • +1.18σ
    enemy mental
    +1.69σ
  • +0.18σ
    reflective monitoring
  • -0.15σ
    enemy state awareness