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Valorant TAP Report

Chapter 04 · Compare

Two minds, side by side.

Pick any two players. We'll line up their average rounds, their category differences, and the codes that fire louder in one mind than the other. Same temporal axis, same codes/round normalisation, so the comparison stays honest.

Player A

Player B

Density

1.26/segvs1.84/seg

Δ 0.58/seg (favours B)

AC ext share

41.2%vs44.7%

Δ 3.5% (favours B)

AM share

9.2%vs22.7%

Δ 13.5% (favours B)

GS share

39.6%vs21.6%

Δ 18.0% (favours A)

P07 · average round

This player's average round · codes per round, smoothed across the seven temporal .

BuyMoveApproachEngageAftermathEnd·fightEnd·calm
AM
AC int
AC ext
GS
peak ≈ 3.2 codes/round (half-height)

P04 · average round

This player's average round · codes per round, smoothed across the seven temporal .

BuyMoveApproachEngageAftermathEnd·fightEnd·calm
AM
AC int
AC ext
GS
peak ≈ 3.6 codes/round (half-height)

Parent split — head to head

Attentional Metacognitions
P07 9.2%P04 22.7%
Attentional Control · Internal
P07 10.0%P04 11.0%
Attentional Control · External
P07 41.2%P04 44.7%
Game Situation
P07 39.6%P04 21.6%

Where they differ

Codes that distinguish one of these players from the cohort. Bars push left for P07 and right for P04; the longer the bar, the further from baseline that player runs on that type of thought.

  • confidence
    +2.31σ
  • enemy mental
    +1.69σ
  • teammate anticipation
    +1.52σ
  • teammate awareness
    +1.43σ
  • +1.08σ
    task irrelevant thoughts
  • +0.88σ
    score awareness
    +1.94σ
  • +1.02σ
    loadout management
  • +0.96σ
    hazard awareness