Chapter 04 · Compare
Two minds, side by side.
Pick any two players. We'll line up their average rounds, their category differences, and the codes that fire louder in one mind than the other. Same temporal axis, same codes/round normalisation, so the comparison stays honest.
Player A
Player B
Reactive Operator
Sparse meta-cognition; play-through cognitive style with minimal explicit deliberation.
Bind · Won · 15-13 · 28r · 1.27 codes/seg
IGL Absorber
Reflective-mind dominant. Carries team-coordination cognition on top of individual combat load.
Haven · Won · 13-7 · 20r · 1.84 codes/seg
Density
Δ 0.57/seg (favours B)
AC ext share
Δ 4.4% (favours A)
AM share
Δ 14.1% (favours B)
GS share
Δ 9.9% (favours A)
P08 · average round
This player's average round · codes per round, smoothed across the seven temporal .
P04 · average round
This player's average round · codes per round, smoothed across the seven temporal .
Parent split — head to head
Where they differ
Codes that distinguish one of these players from the cohort. Bars push left for P08 and right for P04; the longer the bar, the further from baseline that player runs on that type of thought.
- —confidence+2.31σ
- —score awareness+1.94σ
- —enemy mental+1.69σ
- —teammate anticipation+1.52σ
- —teammate awareness+1.43σ
- +1.38σopportunity identification—
- +1.25σloadout management—
- +1.22σdifficulty appraisal—