Game Situation
difficulty appraisal
Subjective bi-directional appraisal of situation or fight difficulty, covering negative ("hard", "loseable") and positive ("easy", "simple", "should win") readings; compare confidence (own performance) and task demand appraisal (what the situation needs).
Total uses
48
Per round
0.30across 162
Players who use it
7/8
Peak cell
Buy0.14/r
Where in the round it lives
Mean occurrences per cohort round in each of the seven temporal . The longer the bar, the more this code shows up in that cell.
- Buy phasepeak0.136 · 46%
- Move0.056 · 19%
- Approach0.000 · 0%
- Engage0.000 · 0%
- Aftermath0.086 · 29%
- Round end · combat0.006 · 2%
- Round end · calm0.012 · 4%
Top players on this code
The five elite players in the cohort who used this code most often across their match.
Related codes
Other codes inside Game Situation, sorted by cohort frequency.