Game Situation
numerical awareness
Man-advantage or disadvantage appraisal or framing, where the alive-player count (4v4, 2v1) is driving an assessment or decision; raw enemy count reports are excluded.
Total uses
32
Per round
0.20across 162
Players who use it
7/8
Peak cell
Move0.07/r
Where in the round it lives
Mean occurrences per cohort round in each of the seven temporal . The longer the bar, the more this code shows up in that cell.
- Buy phase0.037 · 19%
- Movepeak0.074 · 38%
- Approach0.018 · 9%
- Engage0.000 · 0%
- Aftermath0.056 · 28%
- Round end · combat0.012 · 6%
- Round end · calm0.000 · 0%
Top players on this code
The five elite players in the cohort who used this code most often across their match.
Related codes
Other codes inside Game Situation, sorted by cohort frequency.