Cell · Pre-round × No combat
Buy phase
The buy phase. The team has just spawned, weapons and abilities are being chosen, and there's no contact yet, but the cohort is already cognitively loud, planning the round.
Where it sits in the round
Parent split
5.44 codes/round
What the cohort spends this cell thinking about, by parent category. Rates are normalised to per-cohort-round.
- Attentional Metacognitions1.22 · 22%
- Attentional Control · Internal0.35 · 6%
- Attentional Control · External2.71 · 50%
- Game Situation1.17 · 21%
Codes that live here
Every code that the cohort verbalised in this cell at least once, ranked by intensity (occurrences per cohort round).
- collaborative planning0.6355%
- tactical planning0.5753%
- experience recall0.5161%
- loadout management0.3880%
- ability awareness0.3431%
- fight planning0.3322%
- tactical anticipation0.2539%
- economy awareness0.2477%
- communication management0.2251%
- outcome reaction0.1511%
- difficulty appraisal0.1446%
- reflective monitoring0.1251%
- anticipatory positioning0.1221%
- tactical feedback0.1012%
- metacognitive appraisal0.0954%
- teammate awareness0.0919%
- dwelling0.0922%
- team-aware planning0.0934%
- enemy mental0.0826%
- enemy position awareness0.074%
- fight feedback0.0717%
- score awareness0.0653%
- enemy state awareness0.0613%
- threat anticipation0.0621%
- technical feedback0.0626%
- map awareness0.0530%
- task irrelevant thoughts0.0536%
- uncertainty0.0557%
- pre-fight routine0.0562%
- emotions0.0444%
- numerical awareness0.0419%
- teammate anticipation0.0438%
- hazard awareness0.0317%
- team morale0.0257%
- acceptance0.0219%
- confidence0.0230%
- technical instruction0.0233%
- role of others0.0238%
- map layout0.0238%
- savouring0.0250%
- psychological resources0.0250%
- opportunity identification0.0113%
- visual target selection0.0110%
- task demand appraisal0.0117%
- motivation0.01100%