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Valorant TAP Report

Cell · Pre-round × No combat

Buy phase

The buy phase. The team has just spawned, weapons and abilities are being chosen, and there's no contact yet, but the cohort is already cognitively loud, planning the round.

Where it sits in the round

Parent split

5.44 codes/round

What the cohort spends this cell thinking about, by parent category. Rates are normalised to per-cohort-round.

  • Attentional Metacognitions1.22 · 22%
  • Attentional Control · Internal0.35 · 6%
  • Attentional Control · External2.71 · 50%
  • Game Situation1.17 · 21%

Codes that live here

Every code that the cohort verbalised in this cell at least once, ranked by intensity (occurrences per cohort round).