Game Situation
target identification
Spotting and mentally marking a specific enemy before engagement, narrowing from scanning to "that player is my problem now"; compare visual target selection, which captures a spatial anchor rather than an enemy-specific marker.
Total uses
4
Per round
0.03across 162
Players who use it
3/8
Peak cell
Approach0.01/r
Where in the round it lives
Mean occurrences per cohort round in each of the seven temporal . The longer the bar, the more this code shows up in that cell.
- Buy phase0.000 · 0%
- Move0.006 · 25%
- Approachpeak0.012 · 50%
- Engage0.000 · 0%
- Aftermath0.006 · 25%
- Round end · combat0.000 · 0%
- Round end · calm0.000 · 0%
Top players on this code
The five elite players in the cohort who used this code most often across their match.
Related codes
Other codes inside Game Situation, sorted by cohort frequency.